Not defined / Nav definēts
Important / Svarīgs
Not important / Nav svarīgs
Will not be fixed / Netiks labots
Fixed / Salabots
Spēle palaižas. Viss iet smuki. veru vaļā līmeni(jebkuru) - viss ekrāns vienā krāsā. Sākumā pelēks, tad maina krāsu ja kaut ko daru uz sarkanu vai tamlīdzīgi. Kursors ir, rādās arī gui, bet viss līmenis ir vienā krāsā.
Videokarte - radeon 9200
last_run.log:
R: Renderer initialized, loading engine resources...
RM: Loaded font, engine/e_font.png, engine/e_font.dat
RM: Loaded font, engine/e_font.png, engine/e_font.dat
RM: Loaded texture, gui/indago.png
RM: Loaded texture, gui/logo_menu.png
RM: Loaded texture, gui/logo_play.png
RM: Loaded texture, other/cursor.png
RM: Loaded texture, gui/button/1.png
RM: Loaded texture, gui/button/2.png
RM: Loaded texture, gui/button/3.png
RM: Loaded texture, gui/slider/1.png
RM: Loaded texture, textures/fx/spark.png
RM: Loaded texture, textures/fx/smoke.png
RM: Loaded texture, textures/fx/blood.png
RM: Loaded texture, textures/fx/redsd.png
GMP: UNLOAD - Early break: unload was not necessary
GMP: LOAD - Loading started - maps/bank_1.gcm
GMP: LOAD - Local strings attached
GMP: LOAD - Map file loaded
GMP: LOAD - Lightmap processor initialized
GMP: LOAD - Static VB created
GMP: LOAD - Lightmap initialized
GMP: LOAD - Started processing map data
GMP: LOAD - RenderBlocks: 49
GMP: LOAD - SolidBlocks: 99
GMP: LOAD - EPolygons: 50
GMP: LOAD - Entities: 97
AnimCharObject: AnimChar created
RM: Loaded texture, textures\\bgr\\bgr_city_dark.png
EMGR: Entity doesn\'t exist: amb_light
RM: Loaded texture, textures/fx/mflash.png
RM: Loaded texture, textures/weapons/sm_pistol.png
RM: Loaded texture, textures/weapons/sm_pistol_s.png
GMP: LOAD - Lights: 2
GMP: LOAD - Map data loaded
GMP: PRECACHE - Started loading block data
RM: Loaded texture, textures\\wall_concrete0.tga
RM: Loaded texture, textures\\wall_concrete0_bump.png
RM: Loaded texture, textures\\wall_tex2.tga
RM: Loaded texture, textures\\wall_tex2_bump.png
RM: Loaded texture, textures\\wall_brick1.tga
RM: Loaded texture, textures\\wall_brick1_bump.png
RM: Loaded texture, textures\\decals\\dirt_1.png
RM: Loaded texture, textures\\decals\\dirt_1_bump.png
RM: Loaded texture, textures\\metal_tex1.png
RM: Loaded texture, textures\\metal_tex0.tga
RM: Loaded texture, textures\\metal_tex0_bump.png
RM: Loaded texture, textures\\util_pipes1.png
RM: Loaded texture, textures\\util_pipes1_bump.png
RM: Loaded texture, textures\\util_ldr0.png
RM: Loaded texture, textures\\util_ldr0_bump.png
RM: Loaded texture, textures\\crate_wood1.png
RM: Loaded texture, textures\\crate_wood1_bump.png
RM: Loaded texture, textures\\wall_window0.png
RM: Loaded texture, textures\\wall_window0_bump.png
RM: Loaded texture, textures\\util_vent1.png
RM: Loaded texture, textures\\util_vent1_bump.png
RM: Loaded texture, textures\\util_vent2.png
RM: Loaded texture, textures\\util_vent2_bump.png
RM: Loaded texture, textures\\hole_light.png
RM: Loaded texture, textures\\dnorm.png
RM: Loaded texture, textures\\wall_tex4.tga
RM: Loaded texture, textures\\wall_tex4_bump.png
RM: Loaded texture, textures\\concrete_1.png
RM: Loaded texture, textures\\concrete_1_bump.png
RM: Loaded texture, textures\\floor_asphalt.png
RM: Loaded texture, textures\\floor_asphalt_bump.png
RM: Loaded texture, textures\\decals\\crack_2.png
RM: Loaded texture, textures\\decals\\crack_2_bump.png
RM: Loaded texture, textures\\wall_brick_bgr0.tga
RM: Loaded texture, textures\\wall_brick_bgr0_bump.png
RM: Loaded texture, textures\\wood_crate1.png
RM: Loaded texture, textures\\wood_crate1_bump.png
GMP: PRECACHE - Loaded block data
RM: Loaded texture, textures\\_trigger.png
RM: Loaded texture, textures\\_trigger_bump.png
RM: Loaded texture, textures\\util_light0.png
RM: Loaded texture, textures\\util_light0_bump.png
RM: Loaded texture, textures\\wall_concrete0_brk1.png
RM: Loaded texture, textures\\wall_concrete0_brk1_bump.png
RM: Loaded texture, textures\\util_cond1.png
RM: Loaded texture, textures\\util_cond1_bump.png
GMP: PRECACHE - Loaded e_block data
GMP: PRECACHE - Will precache 0. entity \"player\" named \"\"
RM: Loaded texture, textures/ui/crosshair.png
RM: Loaded texture, textures/ui/hud_cnr.png
RM: Loaded texture, textures/ui/hud_cnr2.png
RM: Loaded texture, textures/char/player_default_tex.png
RM: Loaded texture, textures/char/highlight.png
GMP: PRECACHE - Entity 0 of 96 precached
GMP: PRECACHE - Will precache 1. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 1 of 96 precached
GMP: PRECACHE - Will precache 2. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 2 of 96 precached
GMP: PRECACHE - Will precache 3. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 3 of 96 precached
GMP: PRECACHE - Will precache 4. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 4 of 96 precached
GMP: PRECACHE - Will precache 5. entity \"bgrobj\" named \"\"
GMP: PRECACHE - Entity 5 of 96 precached
GMP: PRECACHE - Will precache 6. entity \"level_script\" named \"\"
GMP: PRECACHE - Entity 6 of 96 precached
GMP: PRECACHE - Will precache 7. entity \"cutscene\" named \"bank1_cs1\"
GMP: PRECACHE - Entity 7 of 96 precached
GMP: PRECACHE - Will precache 8. entity \"cutscene\" named \"bank1_cs2\"
GMP: PRECACHE - Entity 8 of 96 precached
GMP: PRECACHE - Will precache 9. entity \"trigger_scr_once\" named \"\"
GMP: PRECACHE - Entity 9 of 96 precached
GMP: PRECACHE - Will precache 10. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 10 of 96 precached
GMP: PRECACHE - Will precache 11. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 11 of 96 precached
GMP: PRECACHE - Will precache 12. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 12 of 96 precached
GMP: PRECACHE - Will precache 13. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 13 of 96 precached
GMP: PRECACHE - Will precache 14. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 14 of 96 precached
GMP: PRECACHE - Will precache 15. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 15 of 96 precached
GMP: PRECACHE - Will precache 16. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 16 of 96 precached
GMP: PRECACHE - Will precache 17. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 17 of 96 precached
GMP: PRECACHE - Will precache 18. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 18 of 96 precached
GMP: PRECACHE - Will precache 19. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 19 of 96 precached
GMP: PRECACHE - Will precache 20. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 20 of 96 precached
GMP: PRECACHE - Will precache 21. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 21 of 96 precached
GMP: PRECACHE - Will precache 22. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 22 of 96 precached
GMP: PRECACHE - Will precache 23. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 23 of 96 precached
GMP: PRECACHE - Will precache 24. entity \"light\" named \"r2l1\"
GMP: PRECACHE - Entity 24 of 96 precached
GMP: PRECACHE - Will precache 25. entity \"light\" named \"r2l2\"
GMP: PRECACHE - Entity 25 of 96 precached
GMP: PRECACHE - Will precache 26. entity \"rigid_body\" named \"bflr1\"
GMP: PRECACHE - Entity 26 of 96 precached
GMP: PRECACHE - Will precache 27. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 27 of 96 precached
GMP: PRECACHE - Will precache 28. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 28 of 96 precached
GMP: PRECACHE - Will precache 29. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 29 of 96 precached
GMP: PRECACHE - Will precache 30. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 30 of 96 precached
GMP: PRECACHE - Will precache 31. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 31 of 96 precached
GMP: PRECACHE - Will precache 32. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 32 of 96 precached
GMP: PRECACHE - Will precache 33. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 33 of 96 precached
GMP: PRECACHE - Will precache 34. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 34 of 96 precached
GMP: PRECACHE - Will precache 35. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 35 of 96 precached
GMP: PRECACHE - Will precache 36. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 36 of 96 precached
GMP: PRECACHE - Will precache 37. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 37 of 96 precached
GMP: PRECACHE - Will precache 38. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 38 of 96 precached
GMP: PRECACHE - Will precache 39. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 39 of 96 precached
GMP: PRECACHE - Will precache 40. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 40 of 96 precached
GMP: PRECACHE - Will precache 41. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 41 of 96 precached
GMP: PRECACHE - Will precache 42. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 42 of 96 precached
GMP: PRECACHE - Will precache 43. entity \"ladder\" named \"\"
GMP: PRECACHE - Entity 43 of 96 precached
GMP: PRECACHE - Will precache 44. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
RM: Loaded texture, textures/char/enemy_default_tex.png
GMP: PRECACHE - Entity 44 of 96 precached
GMP: PRECACHE - Will precache 45. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 45 of 96 precached
GMP: PRECACHE - Will precache 46. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 46 of 96 precached
GMP: PRECACHE - Will precache 47. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 47 of 96 precached
GMP: PRECACHE - Will precache 48. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 48 of 96 precached
GMP: PRECACHE - Will precache 49. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 49 of 96 precached
GMP: PRECACHE - Will precache 50. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 50 of 96 precached
GMP: PRECACHE - Will precache 51. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 51 of 96 precached
GMP: PRECACHE - Will precache 52. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 52 of 96 precached
GMP: PRECACHE - Will precache 53. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 53 of 96 precached
GMP: PRECACHE - Will precache 54. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 54 of 96 precached
GMP: PRECACHE - Will precache 55. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 55 of 96 precached
GMP: PRECACHE - Will precache 56. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 56 of 96 precached
GMP: PRECACHE - Will precache 57. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 57 of 96 precached
GMP: PRECACHE - Will precache 58. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 58 of 96 precached
GMP: PRECACHE - Will precache 59. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 59 of 96 precached
GMP: PRECACHE - Will precache 60. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 60 of 96 precached
GMP: PRECACHE - Will precache 61. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 61 of 96 precached
GMP: PRECACHE - Will precache 62. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 62 of 96 precached
GMP: PRECACHE - Will precache 63. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 63 of 96 precached
GMP: PRECACHE - Will precache 64. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 64 of 96 precached
GMP: PRECACHE - Will precache 65. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 65 of 96 precached
GMP: PRECACHE - Will precache 66. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 66 of 96 precached
GMP: PRECACHE - Will precache 67. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 67 of 96 precached
GMP: PRECACHE - Will precache 68. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 68 of 96 precached
GMP: PRECACHE - Will precache 69. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 69 of 96 precached
GMP: PRECACHE - Will precache 70. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 70 of 96 precached
GMP: PRECACHE - Will precache 71. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 71 of 96 precached
GMP: PRECACHE - Will precache 72. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 72 of 96 precached
GMP: PRECACHE - Will precache 73. entity \"trigger_scr_once\" named \"\"
GMP: PRECACHE - Entity 73 of 96 precached
GMP: PRECACHE - Will precache 74. entity \"weapon\" named \"\"
GMP: PRECACHE - Entity 74 of 96 precached
GMP: PRECACHE - Will precache 75. entity \"weapon\" named \"\"
GMP: PRECACHE - Entity 75 of 96 precached
GMP: PRECACHE - Will precache 76. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 76 of 96 precached
GMP: PRECACHE - Will precache 77. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 77 of 96 precached
GMP: PRECACHE - Will precache 78. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 78 of 96 precached
GMP: PRECACHE - Will precache 79. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 79 of 96 precached
GMP: PRECACHE - Will precache 80. entity \"wpequip\" named \"\"
GMP: PRECACHE - Entity 80 of 96 precached
GMP: PRECACHE - Will precache 81. entity \"wpequip\" named \"\"
GMP: PRECACHE - Entity 81 of 96 precached
GMP: PRECACHE - Will precache 82. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 82 of 96 precached
GMP: PRECACHE - Will precache 83. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 83 of 96 precached
GMP: PRECACHE - Will precache 84. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 84 of 96 precached
GMP: PRECACHE - Will precache 85. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 85 of 96 precached
GMP: PRECACHE - Will precache 86. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 86 of 96 precached
GMP: PRECACHE - Will precache 87. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 87 of 96 precached
GMP: PRECACHE - Will precache 88. entity \"enemy\" named \"\"
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
GMP: PRECACHE - Entity 88 of 96 precached
GMP: PRECACHE - Will precache 89. entity \"weapon\" named \"\"
GMP: PRECACHE - Entity 89 of 96 precached
GMP: PRECACHE - Will precache 90. entity \"brkbl_body\" named \"\"
GMP: PRECACHE - Entity 90 of 96 precached
GMP: PRECACHE - Will precache 91. entity \"trigger_scr_once\" named \"\"
GMP: PRECACHE - Entity 91 of 96 precached
GMP: PRECACHE - Will precache 92. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 92 of 96 precached
GMP: PRECACHE - Will precache 93. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 93 of 96 precached
GMP: PRECACHE - Will precache 94. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 94 of 96 precached
GMP: PRECACHE - Will precache 95. entity \"rigid_body\" named \"\"
GMP: PRECACHE - Entity 95 of 96 precached
GMP: LOAD - Precache finished
GMP: LOAD - Loading finished
AnimCharObject: AnimChar created
RM: Loaded texture, textures/fx/mflash.png
RM: Loaded texture, textures/ui/crosshair.png
RM: Loaded texture, textures/ui/hud_cnr.png
RM: Loaded texture, textures/ui/hud_cnr2.png
RM: Loaded texture, textures/char/player_default_tex.png
RM: Loaded texture, textures/char/highlight.png
RM: Loaded texture, textures\\bgr\\bgr_city_dark.png
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
RM: Loaded texture, textures/char/enemy_default_tex.png
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
RM: Loaded texture, textures/weapons/sm_pistol.png
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
AnimCharObject: AnimChar created
CHEnemy: BuildChar - Animated character object created
CHEnemy: PRECACHE - Char built
CHEnemy: PRECACHE - Char built
RM: Loaded texture, textures/weapons/sm_pistol_s.png
RM: Loaded texture, textures/weapons/bullet.png
RM: Loaded texture, textures/weapons/pistol.png
RM: Loaded texture, gui/button/1.png
RM: Loaded texture, gui/button/2.png
RM: Loaded texture, gui/button/3.png
RM: Loaded texture, gui/logo_menu.png
RM: Loaded texture, gui/logo_play.png
RM: Loaded texture, other/cursor.png
GMP: UNLOAD - Unloading started: maps/bank_1.gcm
GMP: UNLOAD - Entities destroyed
GMP: UNLOAD - Lightmap and VB destroyed
GMP: UNLOAD - Regions / Blocks / Lights destroyed
GMP: UNLOAD - Physical bodies destroyed
GMP: UNLOAD - Finished
PHY: 0 unfreed bodies
There were 0 unfreed resources
KILLFOCUS: HWND 0x5E01D6 WPARAM 0x0
Not defined / Nav definēts
Important / Svarīgs
Not important / Nav svarīgs
Will not be fixed / Netiks labots
Fixed / Salabots